Problem Solving and Programming mca

Category: About MCA, MCA Papers    |       |    Add a Comment

Objectives

The course is aimed to develop problem-solving strategies, techniques and skills that can be applied to computers and problems in other areas which give students an introduction to computer and analytical skills to use in their subsequent course work and professional development. Emphasis of this course is to act as an introduction to the thinking world of computers, to help students develop the logic, ability to solve the problems efficiently using C programming. Knowledge in a programming language is prerequisite to the study of most of computer science courses. This knowledge area consists of those skills and concepts that are essential to problem solving and programming practice independent of the underlying paradigm. The student will learn various concepts and techniques for problem solving and will implement those ideas using C programs.

Syllabus

BLOCK 1:   An Introduction to C

Unit 1:        Problem Solving

·                 Problem – Solving Techniques

o                Steps for Problem – Solving

o                Using Computer as a Problem-Solving Tool

·                 Design of Algorithms

o                Definition

o                Features of Algorithm

o                Criteria to be followed by an Algorithm

o                Top Down Design

·                 Analysis of Algorithm Efficiency

o                Redundant Computations

o                Referencing Array Elements

o                Inefficiency Due to Late Termination

o                Early Detection of Desired Output Condition

o                Trading Storage for Efficient Gains

·                 Analysis of Algorithm Complexity

o                Computational Complexity

o                The Order of Notation

o                Rules for using the Big – O Notation

o                Worst and Average Case Behavior

·                 Flowcharts

o                Basic Symbols used in Flowchart Design

Unit 2:        Basics of C

·                 What is a Program and what is a

          Programming Language?

·                 C Language

o                History of C

o                Salient Features of C

·                 Structure of a C Program

o                A Simple C Program

·                 Writing a C Program

·                 Compiling a C Program

o                The C Compiler

o                Syntax and Semantic Errors

·                 Link and Run the C Program

o                Run the C Program through the Menu

o                Run from an Executable File

o                Linker Errors

o                Logical and Runtime Errors

·                 Diagrammatic Representation of Program

          Execution Process

Unit 3:        Variables and Constants

·                 Character Set

·                 Identifiers and Keywords

o                Rules for Forming Identifiers

o                Keywords

·                 Data Types and Storage

·                 Data Type Qualifiers

·                 Variables

·                 Declaring Variables

·                 Initialising Variables

·                 Constants

o                Integer Constants

o                Floating Point Constants

o                Character Constants

o                String Constants

o                Symbolic Constants

Unit 4:        Expressions and Operators

·                 Assignment Statements

·                 Arithmetic Operators

·                 Relational Operators

·                 Logical Operators

·                 Comma and Conditional Operators

·                 Type Cast Operator

·                 Size of Operator

·                 C Shorthand

·                 Priority of Operators

 

BLOCK 2:   Control Statements, Arrays and Functions

Unit 5:        Decision and Loop Control Statements

·                Decision Control Statements

o                The if Statement

o                The switch Statement

·                Loop Control Statements

o                The while Loop

o                The do-while Statement

o                The for Loop

o                The Nested Loop

·                The Goto Statement

·                The Break Statement

·                The Continue Statement

Unit 6:        Arrays

·                Array Declaration

o                Syntax of Array Declaration

o                Size Specification

·                 Array Initialization

o                Initialization of Array Elements in the Declaration

o                Character Array Initialization

·                 Subscript

·                Processing the Arrays

·                 Multi-Dimensional Arrays

o                Multi-Dimensional Array Declaration

o                Initialization of Two-Dimensional Arrays

Unit 7:        Strings

·                 Declaration and Initialization of Strings 

·                 Display of Strings Using Different Formatting Techniques

·                 Array of Strings

·                 Built-in String Functions and Applications

o                Strlen Function

o                Strcpy Function

o                Strcmp Function

o                Strcat Function

o                Strlwr Function

o                Strrev Function

o                Strspn Function

·                 Other String Functions

Unit 8:        Functions

·                 Definition of a Function

·                 Declaration of a Function

·                 Function Prototypes

·                 The Return Statement

·                Types of Variables and Storage Classes

o                Automatic Variables

o                External Variables

o                Static Variables

o                Register Variables

·                 Types of Function Invoking

·                 Call by Value

·                 Recursion

BLOCK 3:   Structures, Pointers and File   Handling

Unit 9:        Structures and Unions

·                Declaration of Structures

·                Accessing the Members of a Structure

·                Initializing Structures

·                Structures as Function Arguments

·                Structures and Arrays

·                Unions

·                Initializing an Union

·                Accessing the Members of an Union

Unit 10:      Pointers

·                 Pointers and their Characteristics

·                 Address and Indirection Operators

·                 Pointer Type Declaration and Assignment

o                Pointer to a Pointer

o                Null Pointer Assignment

·                 Pointer Arithmetic

·                 Passing Pointers to Functions

o                A Function Returning More than One Value

o                Function Returning a Pointer

·                 Arrays and Pointers

·                 Array of  Pointers

·                 Pointers and Strings

Unit 11:      The C Preprocessor

·                 # define to Implement Constants

·                 # define to Create Functional Macros

·                 Reading from Other Files using # include

·                 Conditional Selection of Code using #ifdef

o                Using #ifdef for different computer types

o                Using #ifdef to temporarily remove program statements

·                 Other Preprocessor Commands

·                 Predefined Names Defined by Preprocessor

·                 Macros Vs Functions

 

Unit 12:        Files

 

·                 File Handling in C Using File Pointers

o                Open a file using the function fopen  ( )

o                Close a file using the function  fclose( )

·                 Input and Output using file pointers

o                Character Input and Output in Files

o                String Input / Output Functions

o                Formatted Input / Output Functions

o                Block Input / Output Functions

·                 Sequential Vs Random Access Files

·                 Positioning the File Pointer

·                 The Unbufferred I/O – The UNIX like File Routines

Share/Save/Bookmark

 

Computer network engineering

Category: MCA Papers    |       |    Add a Comment

Modern society is changing at the speed of light – are you watching it pass you by or are you moving forward in obtaining your computer network engineering education? If you are one of the many candidates interested in a computer network engineering education, then a vocational school may be a great start to catching up and moving with the pace of current technology. Designed to give students essential training and computer networking skills, vocational computer network engineering schools teach students how to configure, design, install and maintain network systems.

Students who are working on their computer network engineering education can anticipate comprehensive coursework in computer applications and writing, communications, and technical trouble-shooting and resolutions. Additionally, the general curriculum often incorporates desktop computing, which teaches students about basic system architecture, as well as computer hardware and software, directory structure and processes, fundamental computer terminology, user administration and web page design, linking, media, and many other relevant topics.

Successful candidates who have completed their computer network engineering education may transfer their credits to a higher education facility, such as a college or university, and go on to attaining a bachelor or doctorate degree in computer network engineering.

Share/Save/Bookmark

 

Improve Your Study Habit and Learn Better

Category: MCA Papers    |       |    1 Comment

If you improve your study habit, you would realize that you can learn more in less time. A good study habit does not mean that you have to go through every page and tackle every topic in order to grasp everything. Improving your study habit depends on how much effort you put into it not just because you are forced to, but also because you really want to.

Studying can become boring to most students. Thinking about it, there seem to be better and more exciting things to do outside than staying in a room reviewing books. You can easily get tempted to play games on your computer instead of studying.

The key to improve your study habit is having the capacity to set aside the temptation to do other things and set your mind into reading, understanding and learning. Here are some great tips that can help you establish a good study habit more easily.

One of the first things that you have to do to improve your study habit is to establish a goal. Remind yourself why you want to improve your study habit. Maybe you need to do well on a specific subject. You may want to get into the habit of studying to gain entry into a good college. You may want to excel in your future career. Whatever your goal is, make sure that you always keep that in mind. This will help you put some concrete purpose in your efforts to study better.

The next thing that you can do to establish a good study habit is by setting up a schedule. This schedule will include setting up a timetable for yourself and the subject that you are studying for. You should be able to plan out how much time you are going to spend in studying a particular subject.

Set aside a fixed time schedule for the day that you wish to spend for studying. The next thing you need to do is to keep up with the schedule. Maintaining an established study schedule can help you improve your study habit.

A good way to absorb ideas more effectively as you try to improve your study habit is by trying to break them down into smaller portions. If you have to tackle a difficult topic for a certain subject for the day, dividing them into smaller chunks, and then spending a session just focusing on each one, can help you grasp difficult ideas more quickly. You may look at some study topics and be overwhelmed by what you need to go over. Understanding them in small bits will allow you to get the whole idea a chunk at a time.

Share/Save/Bookmark